Messy beginnings
The part where the brief is fuzzy, the system is complicated, and the useful question has not been asked yet.
A designer who learned to ship the whole thing—and a developer who still notices when a button feels two pixels off.

The short version
I started with multimedia design in Denmark, pulled toward the parts where research, interaction, and visual choices meet.
Then code kept inviting me further in. Today I move between product thinking and implementation without treating either as a handoff.
A few recurring themes
The part where the brief is fuzzy, the system is complicated, and the useful question has not been asked yet.
The spacing, words, states, and transitions that quietly decide whether an interface feels trustworthy.
I am happiest when an idea survives contact with code, edge cases, testing, and the people using it.

The work bit, briefly
Three stops that changed how much of the product I could understand—and how much of it I could build.
The formal versionDenmark
2020–22
Multimedia design gave me a practical start in research, interaction, visual systems, content, and frontend work.
MapsPeople
2022
Research and prototypes for MapsIndoors taught me how accessibility, documentation, and a shared design system shape the work.
Singapore
2022–now
At AXON Networks I moved deeper into React, TypeScript, supporting APIs, and the production details around complex product workflows.
Side-project rabbit holes
Independent projects are where I try new product ideas, architecture, AI evaluation, accessibility, and release habits without waiting for a handoff.
Browse the projects

That is probably enough about me
Product engineering, interface systems, trustworthy AI—or just a good idea that needs untangling.